Senin, 02 April 2018

How is 'Destiny' Still A Thing?

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The Bungie game is trying to find it's footing in the MMO-action/adventure market, 6 months after going on sale to consumers. A recent update meant to address combat and speed issues has caused fans to be even more vocal about the problems. It feels like the game is stuck in it's format with nowhere else to go without breaking down the foundation the content was built on. Maybe that's what Bungie needs to do?

Destiny 2 is still an oddity in the gaming world. You'll find fans either love the franchise or hate what has happened to it. I'm still flabbergasted that so many people were on board with the second game, given the tepid response to the first one. This is a game that keeps pushing out updates and DLC with mixed reactions. More people talk about how Destiny looks cool than plunking down the cash to play it. Bungie seems to have a set plan on where they want to go with the content, but it doesn't mesh well with today's online market that focuses on persistent worlds and fan feedback. Given the cash flow from Bungie, they have the ability to take their time and address concerns throughout the life of the game. But the fixed have been few and fast, choosing DLC over current content problems.

It's difficult to say where exactly Destiny is going. Bungie hasn't released figures on sales, profit, or the number of users that log in. It could be that the game is going just well for them and they don't see a reason to change direction.

Can someone explain how this game is still keeping an active player-base and maintaining enough success to keep pouring money into it? I am constantly surprised at how this game stays afloat!
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