It's been a year since Mass Effect: Andromeda released (March 21, 2017), and I felt today's post would be an appropriate time to look back at the madness surrounding this game. It was one of 2017's more controversial releases, resulting in some key figures leaving BioWare, along with harsh reactions from some gamers. It was on a level that exceeded Assassin's Creed: Unity. And that was a game that could glitch and become virtually unplayable. Andromeda never reached that state.
I fully admit that I enjoyed Andromeda. But it received an unfair assessment by a number of gamers with a huge backlash campaign before the game released. Including harassing non-BioWare employees. Most professional reviews of the game have been good to positive. Could the final product have used more polish before it was released? Yes. I'm not behind the rose-colored glasses so much to ignore the technical issues and unexplained plot-holes.
Now that many of the negative gamers and bottom-feeders have moved on to other topics (see: Star Wars: Battlefront II), more Andromeda fans are sharing their experience with the game. Many fans have found a new enjoyment for Mass Effect that they didn't see in the original series. Others are getting into the franchise for the first time with Andromeda. There are a number of people who genuinely enjoy Andromeda, and this is the first time some feel safe/comfortable enough to speak without the fear of trolls. And that's awesome.
Sadly, the damage has already been done. In August of 2017, BioWare announced that there would be no more future updates or patching to Andromeda. This includes story elements and DLC. Multiplayer content with the APEX missions would still continue, and are still running regular updates. But the base game is all we are going to see from Andromeda. The patching for the game has been a mix of both story elements and technical issues. The glassy/glossy eyes from Asari and Humans have been resolved, male-Ryder can romance Jaal, etc. For fans and those looking for closure with the end of Andromeda, we've got books. Books that had long been planned to expand with the series. At least it's better then nothing at all. The franchise appears to be shelved while all hands are on deck for BioWare's new IP: Anthem.

As a fan of the game, I did feel alone for a while. I had some comfort in the N7 Elite costuming group that there were fans there as well. We were able to talk with some freedom without the harshness of other gamers bogging us down and forcing us to go back into hiding. When I stream the game, I get more questions and interest from viewers instead of hate-filled spew in the chat room. I'm finding more people talking openly about Andromeda on Facebook, Twitter, and Tumblr. It's refreshing.
There are a number of things to enjoy about the game. The combat is solid. Easily one of the best improvements from the previous Mass Effect iterations. It's fluid. Easy to comprehend. Fun to mix and match job abilities.
You get a freekin' jet pack. You know what would have made Shepard cooler? A jet pack. But s/he didn't get one. Ryder did. Instant cool points.
The world building is amazing. A little cliché that some locations followed the standard sci-fi pattern: a desert planet, an ice planet, and a jungle planet. But we also got a mix of different landscapes, weird foliage and aliens, unique rock formations, crazy sunsets/moon risings, etc. And I love that one of your goals in Andromeda is to help get life in the galaxy back on track. You have to help terraform these planets to make them livable. In doing so, many of the quests you embark on focus on this task. You meet interesting characters that help provide more context, and life, into the overall mission.
Your companions are charming, weird, dynamic, and sometimes annoying. Which is what companions in a game should be. You want to remember them, even if you dislike them. That means the writing did something right to hold your interest.
Exploring doesn't feel like a chore. It's vastly superior to Mass Effect 1 where hunting down missions/quests on a planet was a grueling task. The end-goal for exploration in Andromeda has always been to help give life to a dying corner of a galaxy. That feels like a worthy reason to continue excavating and collecting instead of dealing with the copy-paste environment of ME1.
The soundtrack is solid. The opening menu music will hold your attention and not let go.
There are gut punching moments. If you unlock all of the audio files and play through them at the end, it's heartbreaking what you learn about the Milky Way. We as ME fans know what happens. But first time players who don't know the ME legacy are in the same position as Ryder and everyone else that traveled to Andromeda. I'll leave this section spoiler free for those who haven't played, but I'm sure you can YouTube a playthrough of the audio files if you're really curious.
By no means is Andromeda a perfect game. I still have questions about how the Milky Way translators were able to pick up the Andromeda technology so quickly to be able to communicate with the Angara and Kett. The logic and reasoning by the Kett being in the galaxy is fine, but still too "must have big bad guy for the sake of plot" in a case where we didn't really need it. I'd have been more into it if this were an exploration/fact finding game. The graphical glitches are incredibly few and far between, but on occasion the double Drak (your Krogan companion) will appear on the Tempest (compared to my playthroughs of ME1-3 well after the games were released, I saw more glitches there than in Andromeda). Sometimes the exploration quests become tedious - particularly the ones that are randomized and require pure luck to complete. And then there are your companions, who go dead silent on the Tempest at random times. It is an odd contrast when they are noisy/boisterous on the field.
Mass Effect: Andromeda is a game that has a lot of potential, some really good mechanics, an interesting story, GORGEOUS scenery, and expansive content. It didn't deserve the hate that it received.
Let's make one thing clear: you can have an informed opinion and dislike a game. You can have constructive criticism, positive and negative.
Being a dick and spouting hate is not okay.
We don't know what BioWare's intent is with the franchise from here on out, but I hope they continue to provide love to Andromeda. There are a lot of gamers that support the game. I'm still playing. I'm still having fun exploring a new galaxy. I still adore Jaal and gal-pal around with Vetra. I still want Kesh to be a party member. We'll have to continue looking to the stars to see what's next.
You get a freekin' jet pack. You know what would have made Shepard cooler? A jet pack. But s/he didn't get one. Ryder did. Instant cool points.

Your companions are charming, weird, dynamic, and sometimes annoying. Which is what companions in a game should be. You want to remember them, even if you dislike them. That means the writing did something right to hold your interest.
Exploring doesn't feel like a chore. It's vastly superior to Mass Effect 1 where hunting down missions/quests on a planet was a grueling task. The end-goal for exploration in Andromeda has always been to help give life to a dying corner of a galaxy. That feels like a worthy reason to continue excavating and collecting instead of dealing with the copy-paste environment of ME1.
The soundtrack is solid. The opening menu music will hold your attention and not let go.

By no means is Andromeda a perfect game. I still have questions about how the Milky Way translators were able to pick up the Andromeda technology so quickly to be able to communicate with the Angara and Kett. The logic and reasoning by the Kett being in the galaxy is fine, but still too "must have big bad guy for the sake of plot" in a case where we didn't really need it. I'd have been more into it if this were an exploration/fact finding game. The graphical glitches are incredibly few and far between, but on occasion the double Drak (your Krogan companion) will appear on the Tempest (compared to my playthroughs of ME1-3 well after the games were released, I saw more glitches there than in Andromeda). Sometimes the exploration quests become tedious - particularly the ones that are randomized and require pure luck to complete. And then there are your companions, who go dead silent on the Tempest at random times. It is an odd contrast when they are noisy/boisterous on the field.
Mass Effect: Andromeda is a game that has a lot of potential, some really good mechanics, an interesting story, GORGEOUS scenery, and expansive content. It didn't deserve the hate that it received.
Let's make one thing clear: you can have an informed opinion and dislike a game. You can have constructive criticism, positive and negative.
Being a dick and spouting hate is not okay.
We don't know what BioWare's intent is with the franchise from here on out, but I hope they continue to provide love to Andromeda. There are a lot of gamers that support the game. I'm still playing. I'm still having fun exploring a new galaxy. I still adore Jaal and gal-pal around with Vetra. I still want Kesh to be a party member. We'll have to continue looking to the stars to see what's next.
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