This is a new topic for me to dabble in. Who are my favorite video game characters? To maintain some sanity to this list, I won't be including the "choose your own adventure" type of characters. Which means no Fallout, Commander Shepard, or Jedi/Sith badass from The Old Republic. Those games are designed to help you develop your toon as you progress. While their looks are iconic, their personalities are represented in the people playing them. It would be unfair to judge these characters. So this list will focus specifically on characters designed by the developers and fully finished.
Let's make this list a top 5. It's difficult enough to narrow the list down to 10. 5 will be a challenge in it's own right! I'm sure I have missed your favorite characters. I tried my best, but I haven't played every game. No matter how much I'd love to, it's not possible. So if you don't see your favorite listed, let me know in the comments and maybe I can add that game to my play list!

But Chris does grow with each game he's featured in. His narrative is straight-forward for most of the franchise: good guy wanting to do good and find/help his sister. I really appreciated his jump in RE5 and 6. You can see he's hit his breaking point. He's tired of Umbrella. Tired of Wesker. Tired of the zombies. It adds a much-needed dimension to his character to see that even the most pure among the team can hit a limit. You see more of his flaws. You experience more of his quick wit. His progression through the franchise always stands out to me. I appreciate his struggles more every time I play RE5.

What makes Handsome Jack stand out to me is his personality. He's incredibly charming and likeable. He'll pop in on your communication unit to make a joke. It doesn't feel like he's a mad scientist or an evil witch. He's just a guy doing what he thinks is right. And when you dig into the story, his position makes a lot of sense. Unfortunately he's going about it in a very destructive, megalomaniac method about it. But his purpose for doing what he is doing is relatable. Video games are known for going to extremes with good and evil. It's nice to have a villain who dances in the grey and is still worthy enough of being the "hero" in his own game.

And it's difficult for me to explain why Marston is such an amazing character without going into super spoiler territory. He has a disarming charm to him that makes him likeable. He's also the type of protagonist who understands that you have to do some bad things (like shooting a person) for the right reasons (because he was a criminal). There is a genuine goodness to Marston that you rarely see in video game characters. The way Rockstar approached developing him focused more on making Marston human. He has flaws. He has a bad history. But he wants to do what's right because that's what we should do as humans. It's touching. It's real. It's so damn depressing when it gets to the end of the game. My God Rockstar, why?

But instead of making Cortana an atypical trope, Bungie spun it by providing life to the AI. Cortana is able to think, feel, and act in a very human manner. She doesn't feel like an AI but more of a squad-mate. This is really important in her growth as a character as she is integrated more into the story. She develops a healthy, friendly relationship with Master Chief. She's able to think and act outside of the confines of her programming. She even manages to defy the logic of all things and double-crosses the Chief in the 5th game - making her character more human then ever. Cortana is one of the few female characters to make the transition from full-on trope to quasi-villain. It's strange. Yet dynamic and so damn interesting to watch unfold.
She's also witty. I appreciate her in the quiet and serious moments. But to make an AI feel more human, they need to know how to joke around. Cortana gets it.

What amazes me every time with Snake, in every variation, the guy is still an every-man! He's a super-solder with a very harden past. There's no reason for us to relate to him. And yet we do. Whether it's his crazy life circumstances or quiet emotional moments, Snake is the guy we feel like we know best. For Kojima's grand games, he always finds a way to keep the characters human. Snake is one of his prime examples and there are so few other characters that live up to him.
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